My favourite is the first map, with its breathtaking waterfalls, serene lakes, beaches, and mountain formations. Satisfactory’s maps are extraordinarily beautiful. As your only default weapon is a shock prod and the most impressive firearm you can unlock so far is the space-age equivalent of a crossbow, caution must be exercised any time you leave the safety of your base.īut of course, you will want to explore. Until you know what flowers are safe to approach and which ones have defence mechanisms, a walk in the woods is figuratively playing with fire. Until you understand the attack patterns of creatures such as the Spitter, even one enemy can hunt you to death. Very little is predictable, and while enemies and hazards are not altogether difficult to overcome, they are extremely dangerous to the unfamiliar. Satisfactory presents a very immersive experience of planetary exploration. ![]() In addition, the further you progress along Satisfactory’s tech tree, the further out our brave colonist must venture to secure the resources required to build the next stage of technology. High-end (for the early access) technology uses minerals that are only found in one-time nodes scattered around the world. Single machine upgrades are locked inside of denizen “power slugs”, which must be captured, wrung, and juiced for the progress of mankind. In Satisfactory, this is discouraged through many elements that encourage exploration. It’s the safest way to play, and often integral to strategies that carry players into the end game. Until a full narrative for Satisfactory is produced, the objective is to “tech up”, unlocking as many different buildings and upgrades as possible, and posting your land-devouring assembly plants and conveyor belt spaghetti dishes on social media to inspire and disgust your fellow extraplanetary colonists across webspace.Ĭonsumers of crafting games will often fall into a certain motion when playing a game like Minecraft or Factorio thrown into a hostile environment, we find the nearest resource hub and bunker down building walls, placing turrets, and boxing ourselves in. There are storage units, foundations and ramps, weapons and body gear such as jetpacks which are unlocked through gameplay. You have resource hubs, automatic mining drills, conveyor belts, vehicles, power plants, electric poles, and assembly buildings that automatically manufacture products from components delivered through entry points. In this early access stage, the familiar elements of factory building games are mostly all here. Standing on a planet all alone with no other life forms to share this world with but the native flora and fauna, you breathe deeply and stare off like Shrek at the beginning of his first film, gazing at his swamp as the first bars of ‘All Star’ play. ![]() ![]() That is, as you spend a long weekend building a sprawling industrial plant that grows ever out of control, you take a moment to step back and look at what you have created. Satisfactory belongs to a genre of games that I like to call “comfy crafters”.
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